Character Norms I've learned over the years that I enjoy playing the louder characters in the room. The people who speak their mind even if people (player or character) might be offended. I enjoy playing both males and females, but have noticed I've been picking up more males lately. I'm inclined to say my characters are usually bold, obnoxious, and tend to have some major character flaw that I like to pick at like an unhealed scab - even if no one outside of my head knows it.
Plot Norms I'm pretty open to most plots, I enjoy putting my characters and other people's character into awkward situations that push them to their angst limits. I tend to enjoy sibling dynamics and best friend dynamics that are an "opposites attract" set up. I also enjoy playing relationships that aren't completely perfect - there's got to be drama in there somewhere, even if it's just general unhappiness and/or incompatibility. I'm also open to the occasional plot of a "triggering" relationship. I'm not against abuse, violence, or both - even if I don't actively play them regularly. I'm aware that's a turn off for people and totally respect that.
Writing Norms I've been really enjoying Seamless Logging for a year or so now. I've completed more scenes since I started writing this way with other people than I think I ever did when RP was all I did as a teenager. The system moves scenes a long really quickly and makes them fun to go back and read again - not to mention fun for other people to read as well.
Fandom Norms Honestly, I tend to stay in the HP verse with the occasional spattering of Firefly Verse, and Original Character stuff. But, lets be real - I'm lazy and have limited fandom.
RP LIKES & DISLIKES
Characters who aren't perfect, Relationships that struggle, and Friendships that push buttons. HP-RPG from any era (books), Firefly/Serenity (tv & movie), Heroes (tv), The Good Place (tv), Willow (movie), Chuck (tv), Ready Player One (book), Original Supers, and others.
NOT INTERESTED IN
Perfect families/couples/friendships who don't experience drama, Marvel/DC, Vampire Stuff, IC/OOC crossing, maybe something else?
Hard no's only limit potential. If I'm not feeling something I'll probably tell you so and then offer alternate compromises I'd be open to participating in.
THEMES & GENRES
Us against Them, Special Missions, Underdogs Win, Unlikely Friendships/Love, Secret Identities, #dontdothat
Fantasy, Sci-fi, Superheroes, Survival, and Post-Apocalypse Genres
CURRENT GAME BUILDS IN MY HEAD
requisites a DH-AU Hogwarts RPG:
The idea for Requisites is to explore a trio-era 7th year with a controlled cast number of DA & Inquisitorial Squad characters who have to maneuver their way through some pretty high stakes Hogwarts Politics & Policies. I've not been a part of a 7th year game that actually tried to follow through with the implied violence that went on at Hogwarts while the Trio was away. The game is still being built, as I've gone back and forth on whether I'd have time to mod this place with the amount of mod generated plot that would have to happen to make it good. But I think it's definitely doable once some life things slow down.
newurbem an "Incredibles" RPG
This was a game idea I had after seeing The Incredibles II. I've been going back and forth onto whether or not I want to pursue this one. It'd be more mod provided prompt type of game I think. I like the idea of "volunteer claims" and basic level app info. I also like the idea of playing with people's "secret identities" but I'm not so sure there would be much variety in prompts to make this go for a long time? It needs more work.
parzival a Ready Player One RPG
Ever since reading the Ready Player One book, I was super excited about potentially doing a RPO RPG. The movie kind of sucked the life out of the franchise lol - and I don't think there's enough fandom for the book in the RP-sphere. But the idea was to have an easter egg hunt for the 90's. I haven't figured out all the details just yet - but it would involve doing some extra game mechanics that actually put my video skills to use. But even thats a lot of effort to go into something that my instincts are telling me has a small market on IJ.
A guiltbyassoc Revamp: This revamp would likely include the third roster of characters we were thinking of including. I'm also considering taking out the name assignments and letting people claim names for the spots? We would alphabetize the open spots so that players could jump on board with whatever dynamic pairings they wanted? I don't know if that would make sense. It could fail miserably if someone joins a friend group and their other friends aren't played? But I feel like that wouldn't happen for some reason if we open up the roles to be claimed by any name, so long as they kept the personality charts the same? There would also be a need to change the way plot and cases are assigned. I'd have to come up with probably a good 20-25 different crime plots. That or come up with a "plot claim" approach where people get to claim names for a friend group and claim a plot that's pre-written and open ended. A revamp would also require figuring out a way to limit mod-specific tasks. The guiltbox was cool - but it ruined my life! lol jk. I like the optional badge claim approach instead. I really liked what was happening at GBA when it was active. I think it was just built too large out the gate and I couldn't handle it!
A myera Revamp:
Okay - this game was an impulse creation that happened after I started putting together requisites. I love, love, love the idea of exploring multiple generations of families. I also love the idea of seeing the growth of a character beyond specific "game focused" moments. I think I tried to build this game too large both in concept and in the app process. I'm considering revamping/reopening it with quarter focused plots for each generation. Casting of characters would be limited to the generation the game is focusing on at the time. So example;
Q1-2019: Wizards & WWII will be explored. The key moments of the conflict are already written out - it's just a matter of bringing that to life and giving individual story to it.
Q2 - 2019: Voldemort War I - MWPP Era Stuff - Again key moments would be accompanied with hyper focused storytelling by players and mod plot.
Q3 - 2019: Voldemort War II - Trio Era Stuff - Key Details would be explored by the book canon characters and the players who explore them.
Q4 - 2019: Time of Peace - Post DH stuff - Key Details would be emphasized a bit in politics. But this would ultimately be where all the characters in the Quarters before it could find their "peace" if they survived it all.
CASTING CHANGES: One major changs would be changes to the way that casting would work. The casting would be for the specific timeframe being focused on in that particular Quarter. I'd also want to change holds from a character name focus to a "Role Focused" claim. This would establish wanted roles within plots for people to be given some direction out the gate. An example would include;
In The Trenches | The Muggleborn Conscript, was unexpectedly drafted by the muggle government in 1940. As an Auror he and his partner, The Wizarding Soldier, were enlisted to report back to the Ministry on "The Muggle Conflict." The Wizarding Soldier has proven he's not very good at letting people die senseless deaths, having helped his new muggle comrades (The Muggle Private, The Angry Vet, and The Homesick Muggle) survive things they certainly wouldn't have without a little magic. The pair are one of the few Aurors put into the muggle conflict intentionally for an extended period of time. Some days it might even feel like the Ministry has forgotten they were out in the trenches all together. They get Ministry sanctioned "leave time" so that they can still visit family, but that's becoming far and few between. They'll eventually run into the Magical Sniper who will manage to kill one of them in an epic battle of bullets and hexes while stationed in France. The survivor will later lead a revenge mission to destroy The Magical Sniper's entire Grindelwald brigade.
That War Time Family | Assigned to a highly skilled team of International Soldiers who believed in the greater good The French Spy, The Magical Sniper, The Werewolf, The Vampire, and The Brute Force Leader formed an unlikely bond. Together this team was assigned to wreck havoc on any muggle soldiers coming too close to that of Nurmengard. This motley crew tend to go out of their way to strike fear into their muggle targets. While they each occasionally get special assignments that utilize their individual skills - they spend most of their time on patrol - protecting Grindelwald. Eventually The Magical Sniper and The French Spy are sent on a mission to a small french town to locate and retrieve the [ARTIFACT NAME], which is meant to provide healing abilities so powerful when touched all wounds are healed. It's here where the pair both fall in love. They regularly are set to France to steal various artifacts together. On one such assignment they encounter and survive a run in with The Wizarding Soldier & The Muggleborn Conscript. However their choice to let one survive later destroys their war time family unit.
Volunteer/Assignments Instead of Holds? I'm also considering taking a page out of the old game stopgap that I did a long while ago and was kind of playing with using at newurbem. Where players would volunteer for a character assignment and they'd be appointed a character from the blurbs from the mods. I'd probably offer a "You get a character claim for each volunteer position you take" kind of thing? I think it could add something to the character development and eagerness to play with other people who are also playing "new" characters.
TIMELINE: The game would still operate on a "non-linear" timeline for players, so that they could jump around the timeline to write things to fit their character's plots. It would be encouraged that everyone go in order - but I also think it's important for players to be able to reverse engineer things if they want to.
APPLICATION: This would be simplified so much. The comment addendum stuff would be thrown out for the initial application and players could add to it as they saw fit as they moved along in the game.
MOVING TO NEW GENERATIONS: The player of each character from a previous quarter would have the option to keep their character or to retire the name as a "piece of history." If they choose to play a character in multiple generations they'll then pick a second PB to accommodate the age difference of the new setting. Double PB claims would only happen with each generation shift.